This reminds me a lot of the launch of Spore: overly restrictive DRM. This is different in that the game is entirely online and relies on servers. That is severely broken, though the lack of a single player completely local mode, while touted a social feature, is also definitely a crippling method of DRM. When Spore was selling on Amazon, everyone wrote defaming reviews and now everyone is doing the same with SimCity.
This is just in: Spore is actually beating SimCity.
Polygon should review Spore, a neat little game from five years ago.
MIT makes some really neat games, sometimes, when they’re not busy with Scratch.
A Slower Speed of Light is a clever idea. And it’s open source too, so start forking.
The loading screen and the character design remind of Journey — a little guy wrapped up in a red cloak. Doesn’t that scream Journey to you? Sadly, you don’t get to experience the warping affects as much as I would have liked. Maybe in the sequel.
I grew up on the Pokemon games on GameBoy Advanced. Everyone knows I love the games and would play. But the problem I’ve noticed with the game franchise is that it is old. Deadly old. The graphics are dated, the sound is beyond dated and the concepts are so overused that, well, Pokemon Yellow is the same style of game play without very minor differences that you might find today in Pokemon Black. That’s ridiculous.
While having a Pokemon clone on iOS might sound great, the creatures will be different but sadly, the same stupidly ancient interface will remain on a screen capable of rendering a drawing at a resolution that is comparable to actual paper. I call that a waste.
The legacy of .hack is riddle to me now. So Guilty Dragon is a game within a game, which is technically set in the realm of an online game.
PS3 > The World > Guilty Dragon, or something?
I really have no idea why .hack is being pushing so hard and for so long into places it shouldn’t go. Sometimes, it’s time to release a story to the fans, and work on something new.
You know what? I need a podcast to rant about my long harbored disdain for a fantastic series that shaped my early childhood.
It occurred to me today that GameFAQ, a fantastic game guide resource, still requires guides to be written in plaintext only. If you haven’t seen a GameFAQ guide, you really should — those guides are well written with more insight than most printed guides.
Their “GameFAQs Help : Composing Your Guide” document is full of gems like these:
Watch your FAQ size – While some people think having the largest FAQ (in terms of size) is better, keep in mind that many people are still using their old 56K modems to browse GameFAQs, and they’ll be upset when they wait several minutes to download a 500KB file with only 50KB of actual gameplay content. Having small amounts of ASCII art and dividers is fine, but when used to excess, these can increase the signal-to-noise ratio of your guide beyond what will be accepted.